Truly interactive buildings with working security cameras, spotlights, sliding windows, ventilation shafts, and elevators.Use “ragdoll physics” to launch your foes out of windows, or to play dead while the enemy walks right past you.Eavesdrop on the opposing team with spatial 3d voice chat. Use gadgets to trick, trap, distract and outsmart your opponents.Immersive FPS: climb, crouch, crawl, and swim through the environment.Team-based stealth multiplayer: Guards vs.But be careful, your enemies can also hear you speak if they are near! However, you can also use this to your advantage to deceive the enemy. Last but not least, experience realistic ballistics with windage and bullet drop in effect.Ĭommunicate with your teammates using both the hand radio and proximity voice chat. In Intruder, amazing stories and immersive gameplay come from the players’ actions to provide an experience you will never forget.Įxperience an immersive FPS simulation in Intruder with gameplay mechanics of climbing the environment, crawling through vents, and swimming through the waters. Use real SWAT hand signals to communicate silently when enemies are nearby.Watch enemy movement through live security cameras and alert your teammates using the hand radio.Lure enemies into motion detectors near explosive traps.Intruder allows for stealth, teamwork, tactics, and environmental interactions never seen before in a multiplayer game. The goal is to bring aspects of these games into the gameplay of Intruder, and turn it into a team-based multiplayer shooter. Intruder is a stealth multiplayer experience, inspired by the great single-player campaigns of Metal Gear Solid, SWAT 3, Deus Ex, and Splinter Cell. We're coming to Steam to invite an even larger group of players to join us in making Intruder be the best possible stealth multiplayer game ever.” Intruder has an extremely active Discord with players, map-makers, and community-run tournaments. “We've always developed Intruder with deep involvement from our community of alpha players. How are you planning on involving the Community in your development process? “We will increase the price of the game as we complete new features and eventually leave Early Access.” Will the game be priced differently during and after Early Access? There's a ton of game here, and we're just getting started.”
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